#import "BTUIKLargeHipercardVectorArtView.h"

@implementation BTUIKLargeHipercardVectorArtView

- (void)drawArt {
    //// Color Declarations
    UIColor *fillColor = [UIColor colorWithRed: 0.702 green: 0.075 blue: 0.106 alpha: 1];

    UIBezierPath *bezierPath1 = [UIBezierPath bezierPath];
    [bezierPath1 moveToPoint: CGPointMake(33.91, 56.1)];
    [bezierPath1 addLineToPoint: CGPointMake(3, 56.11)];
    [bezierPath1 addLineToPoint: CGPointMake(3, 56.04)];
    [bezierPath1 addCurveToPoint: CGPointMake(3.11, 55.45) controlPoint1: CGPointMake(3, 55.99) controlPoint2: CGPointMake(3.05, 55.73)];
    [bezierPath1 addCurveToPoint: CGPointMake(3.32, 54.44) controlPoint1: CGPointMake(3.17, 55.16) controlPoint2: CGPointMake(3.26, 54.71)];
    [bezierPath1 addCurveToPoint: CGPointMake(3.52, 53.43) controlPoint1: CGPointMake(3.37, 54.18) controlPoint2: CGPointMake(3.46, 53.72)];
    [bezierPath1 addCurveToPoint: CGPointMake(3.74, 52.37) controlPoint1: CGPointMake(3.58, 53.15) controlPoint2: CGPointMake(3.68, 52.67)];
    [bezierPath1 addCurveToPoint: CGPointMake(3.95, 51.32) controlPoint1: CGPointMake(3.8, 52.07) controlPoint2: CGPointMake(3.9, 51.6)];
    [bezierPath1 addCurveToPoint: CGPointMake(4.16, 50.31) controlPoint1: CGPointMake(4.01, 51.04) controlPoint2: CGPointMake(4.1, 50.59)];
    [bezierPath1 addCurveToPoint: CGPointMake(4.38, 49.24) controlPoint1: CGPointMake(4.22, 50.03) controlPoint2: CGPointMake(4.32, 49.55)];
    [bezierPath1 addCurveToPoint: CGPointMake(4.59, 48.2) controlPoint1: CGPointMake(4.44, 48.94) controlPoint2: CGPointMake(4.54, 48.46)];
    [bezierPath1 addCurveToPoint: CGPointMake(4.78, 47.28) controlPoint1: CGPointMake(4.65, 47.93) controlPoint2: CGPointMake(4.73, 47.52)];
    [bezierPath1 addCurveToPoint: CGPointMake(4.93, 46.57) controlPoint1: CGPointMake(4.83, 47.04) controlPoint2: CGPointMake(4.9, 46.72)];
    [bezierPath1 addCurveToPoint: CGPointMake(5.13, 45.56) controlPoint1: CGPointMake(4.96, 46.42) controlPoint2: CGPointMake(5.05, 45.96)];
    [bezierPath1 addCurveToPoint: CGPointMake(5.34, 44.55) controlPoint1: CGPointMake(5.21, 45.16) controlPoint2: CGPointMake(5.31, 44.7)];
    [bezierPath1 addCurveToPoint: CGPointMake(5.54, 43.54) controlPoint1: CGPointMake(5.37, 44.4) controlPoint2: CGPointMake(5.46, 43.94)];
    [bezierPath1 addCurveToPoint: CGPointMake(5.75, 42.53) controlPoint1: CGPointMake(5.63, 43.14) controlPoint2: CGPointMake(5.72, 42.68)];
    [bezierPath1 addCurveToPoint: CGPointMake(5.96, 41.52) controlPoint1: CGPointMake(5.78, 42.38) controlPoint2: CGPointMake(5.87, 41.92)];
    [bezierPath1 addCurveToPoint: CGPointMake(6.16, 40.53) controlPoint1: CGPointMake(6.04, 41.12) controlPoint2: CGPointMake(6.13, 40.67)];
    [bezierPath1 addCurveToPoint: CGPointMake(6.32, 39.71) controlPoint1: CGPointMake(6.19, 40.38) controlPoint2: CGPointMake(6.26, 40.01)];
    [bezierPath1 addCurveToPoint: CGPointMake(6.59, 38.42) controlPoint1: CGPointMake(6.39, 39.4) controlPoint2: CGPointMake(6.51, 38.82)];
    [bezierPath1 addCurveToPoint: CGPointMake(6.91, 36.86) controlPoint1: CGPointMake(6.68, 38.01) controlPoint2: CGPointMake(6.82, 37.32)];
    [bezierPath1 addCurveToPoint: CGPointMake(7.15, 35.67) controlPoint1: CGPointMake(7, 36.41) controlPoint2: CGPointMake(7.11, 35.87)];
    [bezierPath1 addCurveToPoint: CGPointMake(7.32, 34.84) controlPoint1: CGPointMake(7.19, 35.46) controlPoint2: CGPointMake(7.27, 35.09)];
    [bezierPath1 addCurveToPoint: CGPointMake(7.52, 33.85) controlPoint1: CGPointMake(7.37, 34.6) controlPoint2: CGPointMake(7.46, 34.15)];
    [bezierPath1 addCurveToPoint: CGPointMake(7.75, 32.77) controlPoint1: CGPointMake(7.59, 33.55) controlPoint2: CGPointMake(7.69, 33.06)];
    [bezierPath1 addCurveToPoint: CGPointMake(7.96, 31.74) controlPoint1: CGPointMake(7.81, 32.47) controlPoint2: CGPointMake(7.9, 32.01)];
    [bezierPath1 addCurveToPoint: CGPointMake(8.16, 30.75) controlPoint1: CGPointMake(8.01, 31.47) controlPoint2: CGPointMake(8.1, 31.02)];
    [bezierPath1 addCurveToPoint: CGPointMake(8.39, 29.66) controlPoint1: CGPointMake(8.22, 30.47) controlPoint2: CGPointMake(8.32, 29.98)];
    [bezierPath1 addCurveToPoint: CGPointMake(8.63, 28.58) controlPoint1: CGPointMake(8.45, 29.34) controlPoint2: CGPointMake(8.56, 28.85)];
    [bezierPath1 addCurveToPoint: CGPointMake(8.84, 27.83) controlPoint1: CGPointMake(8.7, 28.3) controlPoint2: CGPointMake(8.79, 27.96)];
    [bezierPath1 addCurveToPoint: CGPointMake(9.14, 27.18) controlPoint1: CGPointMake(8.89, 27.69) controlPoint2: CGPointMake(9.03, 27.4)];
    [bezierPath1 addLineToPoint: CGPointMake(9.36, 26.78)];
    [bezierPath1 addLineToPoint: CGPointMake(9.55, 26.53)];
    [bezierPath1 addCurveToPoint: CGPointMake(9.97, 26.04) controlPoint1: CGPointMake(9.66, 26.39) controlPoint2: CGPointMake(9.85, 26.17)];
    [bezierPath1 addCurveToPoint: CGPointMake(10.44, 25.61) controlPoint1: CGPointMake(10.1, 25.91) controlPoint2: CGPointMake(10.31, 25.71)];
    [bezierPath1 addCurveToPoint: CGPointMake(10.88, 25.28) controlPoint1: CGPointMake(10.58, 25.5) controlPoint2: CGPointMake(10.77, 25.35)];
    [bezierPath1 addCurveToPoint: CGPointMake(11.32, 25) controlPoint1: CGPointMake(10.98, 25.21) controlPoint2: CGPointMake(11.18, 25.08)];
    [bezierPath1 addCurveToPoint: CGPointMake(11.77, 24.77) controlPoint1: CGPointMake(11.47, 24.92) controlPoint2: CGPointMake(11.67, 24.82)];
    [bezierPath1 addCurveToPoint: CGPointMake(12.24, 24.57) controlPoint1: CGPointMake(11.88, 24.72) controlPoint2: CGPointMake(12.09, 24.63)];
    [bezierPath1 addCurveToPoint: CGPointMake(12.9, 24.35) controlPoint1: CGPointMake(12.39, 24.51) controlPoint2: CGPointMake(12.69, 24.41)];
    [bezierPath1 addCurveToPoint: CGPointMake(13.75, 24.14) controlPoint1: CGPointMake(13.1, 24.29) controlPoint2: CGPointMake(13.49, 24.19)];
    [bezierPath1 addCurveToPoint: CGPointMake(14.69, 23.98) controlPoint1: CGPointMake(14.02, 24.09) controlPoint2: CGPointMake(14.44, 24.02)];
    [bezierPath1 addLineToPoint: CGPointMake(15.14, 23.92)];
    [bezierPath1 addLineToPoint: CGPointMake(46.07, 23.91)];
    [bezierPath1 addLineToPoint: CGPointMake(77, 23.9)];
    [bezierPath1 addLineToPoint: CGPointMake(77, 23.97)];
    [bezierPath1 addCurveToPoint: CGPointMake(76.89, 24.56) controlPoint1: CGPointMake(77, 24.02) controlPoint2: CGPointMake(76.95, 24.28)];
    [bezierPath1 addCurveToPoint: CGPointMake(76.66, 25.64) controlPoint1: CGPointMake(76.83, 24.85) controlPoint2: CGPointMake(76.73, 25.33)];
    [bezierPath1 addCurveToPoint: CGPointMake(76.46, 26.63) controlPoint1: CGPointMake(76.6, 25.95) controlPoint2: CGPointMake(76.51, 26.39)];
    [bezierPath1 addCurveToPoint: CGPointMake(76.25, 27.64) controlPoint1: CGPointMake(76.41, 26.87) controlPoint2: CGPointMake(76.32, 27.32)];
    [bezierPath1 addCurveToPoint: CGPointMake(76.03, 28.73) controlPoint1: CGPointMake(76.19, 27.96) controlPoint2: CGPointMake(76.09, 28.45)];
    [bezierPath1 addCurveToPoint: CGPointMake(75.82, 29.74) controlPoint1: CGPointMake(75.97, 29) controlPoint2: CGPointMake(75.88, 29.46)];
    [bezierPath1 addCurveToPoint: CGPointMake(75.61, 30.75) controlPoint1: CGPointMake(75.77, 30.01) controlPoint2: CGPointMake(75.67, 30.47)];
    [bezierPath1 addCurveToPoint: CGPointMake(75.41, 31.72) controlPoint1: CGPointMake(75.56, 31.02) controlPoint2: CGPointMake(75.47, 31.46)];
    [bezierPath1 addCurveToPoint: CGPointMake(75.21, 32.75) controlPoint1: CGPointMake(75.36, 31.98) controlPoint2: CGPointMake(75.27, 32.44)];
    [bezierPath1 addCurveToPoint: CGPointMake(74.98, 33.83) controlPoint1: CGPointMake(75.14, 33.06) controlPoint2: CGPointMake(75.04, 33.54)];
    [bezierPath1 addCurveToPoint: CGPointMake(74.78, 34.82) controlPoint1: CGPointMake(74.92, 34.12) controlPoint2: CGPointMake(74.83, 34.57)];
    [bezierPath1 addCurveToPoint: CGPointMake(74.57, 35.85) controlPoint1: CGPointMake(74.72, 35.08) controlPoint2: CGPointMake(74.63, 35.54)];
    [bezierPath1 addCurveToPoint: CGPointMake(74.34, 36.94) controlPoint1: CGPointMake(74.5, 36.16) controlPoint2: CGPointMake(74.4, 36.65)];
    [bezierPath1 addCurveToPoint: CGPointMake(74.14, 37.91) controlPoint1: CGPointMake(74.28, 37.23) controlPoint2: CGPointMake(74.19, 37.66)];
    [bezierPath1 addCurveToPoint: CGPointMake(73.93, 38.94) controlPoint1: CGPointMake(74.09, 38.16) controlPoint2: CGPointMake(74, 38.62)];
    [bezierPath1 addCurveToPoint: CGPointMake(73.72, 39.97) controlPoint1: CGPointMake(73.87, 39.26) controlPoint2: CGPointMake(73.77, 39.72)];
    [bezierPath1 addCurveToPoint: CGPointMake(73.52, 40.94) controlPoint1: CGPointMake(73.67, 40.21) controlPoint2: CGPointMake(73.58, 40.65)];
    [bezierPath1 addCurveToPoint: CGPointMake(73.3, 42.04) controlPoint1: CGPointMake(73.46, 41.23) controlPoint2: CGPointMake(73.36, 41.72)];
    [bezierPath1 addCurveToPoint: CGPointMake(73.09, 43.05) controlPoint1: CGPointMake(73.23, 42.36) controlPoint2: CGPointMake(73.14, 42.82)];
    [bezierPath1 addCurveToPoint: CGPointMake(72.88, 44.05) controlPoint1: CGPointMake(73.04, 43.29) controlPoint2: CGPointMake(72.95, 43.74)];
    [bezierPath1 addCurveToPoint: CGPointMake(72.66, 45.13) controlPoint1: CGPointMake(72.82, 44.35) controlPoint2: CGPointMake(72.72, 44.84)];
    [bezierPath1 addCurveToPoint: CGPointMake(72.46, 46.14) controlPoint1: CGPointMake(72.6, 45.42) controlPoint2: CGPointMake(72.51, 45.87)];
    [bezierPath1 addCurveToPoint: CGPointMake(72.24, 47.17) controlPoint1: CGPointMake(72.4, 46.41) controlPoint2: CGPointMake(72.31, 46.87)];
    [bezierPath1 addCurveToPoint: CGPointMake(72.02, 48.25) controlPoint1: CGPointMake(72.18, 47.47) controlPoint2: CGPointMake(72.08, 47.96)];
    [bezierPath1 addCurveToPoint: CGPointMake(71.82, 49.24) controlPoint1: CGPointMake(71.96, 48.55) controlPoint2: CGPointMake(71.87, 49)];
    [bezierPath1 addCurveToPoint: CGPointMake(71.61, 50.25) controlPoint1: CGPointMake(71.77, 49.49) controlPoint2: CGPointMake(71.68, 49.95)];
    [bezierPath1 addCurveToPoint: CGPointMake(71.39, 51.34) controlPoint1: CGPointMake(71.55, 50.56) controlPoint2: CGPointMake(71.45, 51.05)];
    [bezierPath1 addLineToPoint: CGPointMake(71.27, 51.86)];
    [bezierPath1 addLineToPoint: CGPointMake(71.14, 52.21)];
    [bezierPath1 addCurveToPoint: CGPointMake(70.89, 52.8) controlPoint1: CGPointMake(71.07, 52.41) controlPoint2: CGPointMake(70.95, 52.68)];
    [bezierPath1 addCurveToPoint: CGPointMake(70.61, 53.28) controlPoint1: CGPointMake(70.83, 52.92) controlPoint2: CGPointMake(70.7, 53.14)];
    [bezierPath1 addCurveToPoint: CGPointMake(70.33, 53.69) controlPoint1: CGPointMake(70.52, 53.43) controlPoint2: CGPointMake(70.39, 53.61)];
    [bezierPath1 addCurveToPoint: CGPointMake(69.89, 54.15) controlPoint1: CGPointMake(70.26, 53.77) controlPoint2: CGPointMake(70.07, 53.98)];
    [bezierPath1 addLineToPoint: CGPointMake(69.58, 54.47)];
    [bezierPath1 addLineToPoint: CGPointMake(69.28, 54.69)];
    [bezierPath1 addCurveToPoint: CGPointMake(68.88, 54.95) controlPoint1: CGPointMake(69.11, 54.8) controlPoint2: CGPointMake(68.93, 54.92)];
    [bezierPath1 addCurveToPoint: CGPointMake(68.43, 55.18) controlPoint1: CGPointMake(68.82, 54.98) controlPoint2: CGPointMake(68.62, 55.08)];
    [bezierPath1 addCurveToPoint: CGPointMake(67.82, 55.45) controlPoint1: CGPointMake(68.24, 55.28) controlPoint2: CGPointMake(67.96, 55.4)];
    [bezierPath1 addCurveToPoint: CGPointMake(67.21, 55.66) controlPoint1: CGPointMake(67.68, 55.51) controlPoint2: CGPointMake(67.4, 55.6)];
    [bezierPath1 addCurveToPoint: CGPointMake(66.73, 55.79) controlPoint1: CGPointMake(67.01, 55.72) controlPoint2: CGPointMake(66.79, 55.77)];
    [bezierPath1 addCurveToPoint: CGPointMake(66.25, 55.88) controlPoint1: CGPointMake(66.67, 55.8) controlPoint2: CGPointMake(66.45, 55.84)];
    [bezierPath1 addCurveToPoint: CGPointMake(65.36, 56.02) controlPoint1: CGPointMake(66.05, 55.93) controlPoint2: CGPointMake(65.65, 55.99)];
    [bezierPath1 addLineToPoint: CGPointMake(64.82, 56.09)];
    [bezierPath1 addLineToPoint: CGPointMake(33.91, 56.1)];
    [bezierPath1 closePath];
    [bezierPath1 moveToPoint: CGPointMake(22.91, 48.1)];
    [bezierPath1 addLineToPoint: CGPointMake(23.72, 48.1)];
    [bezierPath1 addLineToPoint: CGPointMake(23.74, 48.04)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.76, 47.87) controlPoint1: CGPointMake(23.75, 48.01) controlPoint2: CGPointMake(23.76, 47.94)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.82, 47.38) controlPoint1: CGPointMake(23.76, 47.81) controlPoint2: CGPointMake(23.79, 47.59)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.99, 46.31) controlPoint1: CGPointMake(23.85, 47.17) controlPoint2: CGPointMake(23.93, 46.69)];
    [bezierPath1 addCurveToPoint: CGPointMake(24.19, 45.04) controlPoint1: CGPointMake(24.05, 45.93) controlPoint2: CGPointMake(24.14, 45.36)];
    [bezierPath1 addCurveToPoint: CGPointMake(24.33, 44.13) controlPoint1: CGPointMake(24.24, 44.72) controlPoint2: CGPointMake(24.3, 44.31)];
    [bezierPath1 addCurveToPoint: CGPointMake(24.4, 43.8) controlPoint1: CGPointMake(24.35, 43.95) controlPoint2: CGPointMake(24.38, 43.8)];
    [bezierPath1 addCurveToPoint: CGPointMake(24.51, 43.98) controlPoint1: CGPointMake(24.41, 43.8) controlPoint2: CGPointMake(24.46, 43.88)];
    [bezierPath1 addLineToPoint: CGPointMake(24.61, 44.16)];
    [bezierPath1 addLineToPoint: CGPointMake(24.81, 44.36)];
    [bezierPath1 addLineToPoint: CGPointMake(25.02, 44.57)];
    [bezierPath1 addLineToPoint: CGPointMake(25.28, 44.68)];
    [bezierPath1 addLineToPoint: CGPointMake(25.53, 44.78)];
    [bezierPath1 addLineToPoint: CGPointMake(25.83, 44.82)];
    [bezierPath1 addLineToPoint: CGPointMake(26.14, 44.86)];
    [bezierPath1 addLineToPoint: CGPointMake(26.53, 44.83)];
    [bezierPath1 addLineToPoint: CGPointMake(26.91, 44.81)];
    [bezierPath1 addLineToPoint: CGPointMake(27.33, 44.7)];
    [bezierPath1 addLineToPoint: CGPointMake(27.75, 44.59)];
    [bezierPath1 addLineToPoint: CGPointMake(27.97, 44.49)];
    [bezierPath1 addCurveToPoint: CGPointMake(28.46, 44.22) controlPoint1: CGPointMake(28.1, 44.43) controlPoint2: CGPointMake(28.31, 44.31)];
    [bezierPath1 addLineToPoint: CGPointMake(28.72, 44.05)];
    [bezierPath1 addLineToPoint: CGPointMake(28.96, 43.8)];
    [bezierPath1 addCurveToPoint: CGPointMake(29.39, 43.32) controlPoint1: CGPointMake(29.1, 43.67) controlPoint2: CGPointMake(29.29, 43.45)];
    [bezierPath1 addCurveToPoint: CGPointMake(29.56, 43.07) controlPoint1: CGPointMake(29.48, 43.2) controlPoint2: CGPointMake(29.56, 43.08)];
    [bezierPath1 addCurveToPoint: CGPointMake(29.67, 42.89) controlPoint1: CGPointMake(29.56, 43.06) controlPoint2: CGPointMake(29.61, 42.98)];
    [bezierPath1 addCurveToPoint: CGPointMake(29.93, 42.36) controlPoint1: CGPointMake(29.73, 42.81) controlPoint2: CGPointMake(29.85, 42.57)];
    [bezierPath1 addCurveToPoint: CGPointMake(30.24, 41.54) controlPoint1: CGPointMake(30.02, 42.16) controlPoint2: CGPointMake(30.16, 41.79)];
    [bezierPath1 addLineToPoint: CGPointMake(30.38, 41.09)];
    [bezierPath1 addLineToPoint: CGPointMake(30.46, 40.7)];
    [bezierPath1 addCurveToPoint: CGPointMake(30.58, 39.92) controlPoint1: CGPointMake(30.5, 40.49) controlPoint2: CGPointMake(30.55, 40.13)];
    [bezierPath1 addLineToPoint: CGPointMake(30.62, 39.52)];
    [bezierPath1 addLineToPoint: CGPointMake(30.59, 39.18)];
    [bezierPath1 addLineToPoint: CGPointMake(30.57, 38.85)];
    [bezierPath1 addLineToPoint: CGPointMake(30.49, 38.51)];
    [bezierPath1 addLineToPoint: CGPointMake(30.41, 38.17)];
    [bezierPath1 addLineToPoint: CGPointMake(30.29, 37.92)];
    [bezierPath1 addLineToPoint: CGPointMake(30.16, 37.67)];
    [bezierPath1 addLineToPoint: CGPointMake(29.92, 37.41)];
    [bezierPath1 addLineToPoint: CGPointMake(29.67, 37.15)];
    [bezierPath1 addLineToPoint: CGPointMake(29.38, 37)];
    [bezierPath1 addLineToPoint: CGPointMake(29.09, 36.85)];
    [bezierPath1 addLineToPoint: CGPointMake(28.78, 36.78)];
    [bezierPath1 addLineToPoint: CGPointMake(28.46, 36.7)];
    [bezierPath1 addLineToPoint: CGPointMake(28.14, 36.68)];
    [bezierPath1 addLineToPoint: CGPointMake(27.82, 36.65)];
    [bezierPath1 addLineToPoint: CGPointMake(27.47, 36.69)];
    [bezierPath1 addLineToPoint: CGPointMake(27.11, 36.73)];
    [bezierPath1 addLineToPoint: CGPointMake(26.82, 36.81)];
    [bezierPath1 addLineToPoint: CGPointMake(26.54, 36.88)];
    [bezierPath1 addLineToPoint: CGPointMake(26.28, 37)];
    [bezierPath1 addCurveToPoint: CGPointMake(25.84, 37.24) controlPoint1: CGPointMake(26.15, 37.06) controlPoint2: CGPointMake(25.95, 37.17)];
    [bezierPath1 addCurveToPoint: CGPointMake(25.59, 37.42) controlPoint1: CGPointMake(25.73, 37.31) controlPoint2: CGPointMake(25.62, 37.39)];
    [bezierPath1 addCurveToPoint: CGPointMake(25.44, 37.53) controlPoint1: CGPointMake(25.56, 37.44) controlPoint2: CGPointMake(25.5, 37.5)];
    [bezierPath1 addLineToPoint: CGPointMake(25.34, 37.59)];
    [bezierPath1 addLineToPoint: CGPointMake(25.41, 37.27)];
    [bezierPath1 addCurveToPoint: CGPointMake(25.48, 36.89) controlPoint1: CGPointMake(25.45, 37.09) controlPoint2: CGPointMake(25.48, 36.92)];
    [bezierPath1 addLineToPoint: CGPointMake(25.48, 36.84)];
    [bezierPath1 addLineToPoint: CGPointMake(24.8, 36.84)];
    [bezierPath1 addLineToPoint: CGPointMake(24.11, 36.84)];
    [bezierPath1 addLineToPoint: CGPointMake(23.99, 37.6)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.76, 39.03) controlPoint1: CGPointMake(23.93, 38.02) controlPoint2: CGPointMake(23.82, 38.66)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.55, 40.27) controlPoint1: CGPointMake(23.7, 39.4) controlPoint2: CGPointMake(23.61, 39.96)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.35, 41.48) controlPoint1: CGPointMake(23.5, 40.58) controlPoint2: CGPointMake(23.41, 41.12)];
    [bezierPath1 addCurveToPoint: CGPointMake(23.12, 42.75) controlPoint1: CGPointMake(23.29, 41.84) controlPoint2: CGPointMake(23.19, 42.42)];
    [bezierPath1 addCurveToPoint: CGPointMake(22.92, 43.86) controlPoint1: CGPointMake(23.06, 43.09) controlPoint2: CGPointMake(22.97, 43.59)];
    [bezierPath1 addCurveToPoint: CGPointMake(22.71, 44.98) controlPoint1: CGPointMake(22.87, 44.13) controlPoint2: CGPointMake(22.78, 44.63)];
    [bezierPath1 addCurveToPoint: CGPointMake(22.49, 46.21) controlPoint1: CGPointMake(22.65, 45.33) controlPoint2: CGPointMake(22.55, 45.89)];
    [bezierPath1 addCurveToPoint: CGPointMake(22.26, 47.37) controlPoint1: CGPointMake(22.42, 46.54) controlPoint2: CGPointMake(22.32, 47.07)];
    [bezierPath1 addCurveToPoint: CGPointMake(22.13, 48.02) controlPoint1: CGPointMake(22.2, 47.68) controlPoint2: CGPointMake(22.14, 47.97)];
    [bezierPath1 addLineToPoint: CGPointMake(22.11, 48.1)];
    [bezierPath1 addLineToPoint: CGPointMake(22.91, 48.1)];
    [bezierPath1 closePath];
    [bezierPath1 moveToPoint: CGPointMake(26.38, 43.78)];
    [bezierPath1 addLineToPoint: CGPointMake(26.06, 43.8)];
    [bezierPath1 addLineToPoint: CGPointMake(25.86, 43.76)];
    [bezierPath1 addLineToPoint: CGPointMake(25.66, 43.73)];
    [bezierPath1 addLineToPoint: CGPointMake(25.45, 43.63)];
    [bezierPath1 addLineToPoint: CGPointMake(25.24, 43.54)];
    [bezierPath1 addLineToPoint: CGPointMake(25.1, 43.4)];
    [bezierPath1 addLineToPoint: CGPointMake(24.95, 43.26)];
    [bezierPath1 addLineToPoint: CGPointMake(24.87, 43.07)];
    [bezierPath1 addCurveToPoint: CGPointMake(24.74, 42.68) controlPoint1: CGPointMake(24.82, 42.97) controlPoint2: CGPointMake(24.76, 42.79)];
    [bezierPath1 addLineToPoint: CGPointMake(24.69, 42.48)];
    [bezierPath1 addLineToPoint: CGPointMake(24.71, 42.16)];
    [bezierPath1 addLineToPoint: CGPointMake(24.73, 41.84)];
    [bezierPath1 addLineToPoint: CGPointMake(24.82, 41.33)];
    [bezierPath1 addCurveToPoint: CGPointMake(25.03, 40.17) controlPoint1: CGPointMake(24.88, 41.06) controlPoint2: CGPointMake(24.97, 40.53)];
    [bezierPath1 addCurveToPoint: CGPointMake(25.25, 39) controlPoint1: CGPointMake(25.1, 39.81) controlPoint2: CGPointMake(25.19, 39.29)];
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    [bezierPath1 closePath];
    [fillColor setFill];
    [bezierPath1 fill];
}

@end
